![]() ![]() Streamline isn't terrible either, and serves as a decent solution for the early game at least. Blizzard is an obvious pick, dealing damage equal to two (three upgraded) times the number of frost orbs channeled in the fight, and if you're running a lot of orb slots, Barrage is good too, dealing damage for every channeled orb. Once you're set up, all that's left is damage. Echo Form is also great here (admittedly, it's an excellent pick for any Defect deck), playing the first card you use each turn an additional time, letting you capitalise on drawing Blizzard, or doubling on channeling from strong cards like Glacier, which channels two orbs and gives block. The power Loop works brilliantly in a Frost deck, triggering that first orb an additional time or two at the start of your turn to squeeze out some block. Electrodynamics is a must-pick, as it changes lightning's passive and evoke effects from hitting a random enemy to hitting ALL enemies, making multi-enemy fights much easier. ![]() Something to note about Thunder Strike is that it's a regular attack, unlike regular lightning - the Defect's lightning doesn't benefit from strength or enemies being vulnerable, though Thunder Strike does, so keep this in mind. If you need a big finisher card, Thunder Strike, which deals seven (nine upgraded) damage for every lightning orb channeled in the fight, or Fission+ (an unupgraded Fission is useless) which evokes all your orbs and gives you energy and draw for each orb evoked, are both great. It's easy to pick up several Ball Lightnings early, which can serve as a great offensive core, dealing a bit of damage in addition to channeling. The general idea when utilising lightning is to build up some focus to deal good passive damage, evoke as regularly as possible for even more damage, and take plenty of block to cover yourself on turns you're being attacked. Lightning is the easiest of the four orbs to channel, as there are countless cards that can do so. Consume gets rid of an orb slot, and in return gives you two focus (three when upgraded), which strengthens orbs - with an Inserter and Consume, you can effectively farm infinite focus. For example, if you get an Inserter from a boss fight, which gives you an extra orb slot every two turns, you might be more inclined to take a Consume if you see it. You can never rely on seeing a specific relic, but if you come across a particularly useful one, you can make card choices that synergise with it. For example, if you get a Ball Lightning from the first fight you win, it's probably a good idea to take other cards that synergise with lightning. It's good to have some knowledge of basic deck types to understand what sorts of cards to take, but in general, just build a deck based on the cards you're seeing. Because of this, the best approach to deckbuilding is to work with what you're given, rather than try to force a specific kind of deck. It's easy to decide on a deck archetype you like the look of, but the reality of RNG means getting the cards you need is purely a matter of chance. This bingo card has 25 words: Dead BranchĪnd Corruption / Consume and Inserter, Win a run with at least 5 curses, Kill Time Eater with Shivs / Woke Bloke with Creative AI / Donu and Deca with Feed, Fight a Cultist with Bird Mask, Get Curse from Match and Keep Game, Win without an elite fight, Ectoplasm, first fight Thieves / Philosopher's Stone, first fight birds, Turn one kill any elite or boss, Win with at least 150 Max HP, or at most 30 HP, At least 1000 gold at any one time, Win with less than 5 relics, Win with more than 45 cards, or less than 10 cards, Kill the Heart, Win bet on betting event, Kill Nemesis while they're intangible, Get curse from Writhing Mass, Remove all Strikes and Defends, Win a fight without playing an Attack, Beat 4 elites in a single act, Have all boat relics, or all egg relics, Start your turn with at least 6 energy, Genetic Algorithm at least 30 block, Ritual Dagger at least 40 damage, Have at least 15 anger in your deck at the end of the fight and Have either 999 block, 100 strength or 20 focus.As with all of Slay the Spire's characters, deckbuilding is a tricky process. ![]()
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